Stat points, next unlock, draws and dailies, worked out from your own progress.
Every unlock in ARISE, in the order that pays off fastest for your plan. Tick what you have done; the next step updates from your ticks.
Each milestone has its requirements from the official guide (for example, Unstable Dungeon needs Chapter 5). Among the milestones you can do now, the planner picks the one with the highest score for your plan. The same scorer builds the full route in ROUTE.md and is checked on every change.
Where to put Sung Jinwoo's stat points for the content you are about to play. Points come from levelling up and from Job Changes, and you can reset them for a little Gold, so keep one plan for farming and one for bosses.
| Stat | Effect | Priority |
|---|---|---|
| STR Strength | Raises Jinwoo's basic Attack | 1st, always |
| PER Perception | Raises Precision and the minimum damage you deal | 2nd, for bosses |
| AGI Agility | Raises Critical Hit Damage | 3rd, once crit rate is high |
| VIT Vitality | Raises HP and Defense | Only if you keep dying |
| INT Intelligence | Raises MP | Only if you run dry |
Effects are from the in-game Sung Jinwoo page. The priority column is the community consensus. guide
Stat points matter most early. Later, these give far more. The official growth guide marks them ⭐:
Then: Blessing Stones, Skill Runes, Cores, Gems, Armory, Hunter Co-Op Training.
How many draws you need for the hunter or weapon you want, from the official Draw Support rules, and where to spend for your plan.
Our reading: the 60th draw is the first with the raise (7.0%). The calculator uses the rules above and nothing else. official
Type in packs from the shop. Each one is ranked by draws per unit of money. The first row is an example, not a real pack.
| Pack | Price | Draw tickets | Essence Stones | Diamonds | Draws | Per 1 money |
|---|
Your routine, limited to what you have unlocked. Daily ticks clear at the daily reset, weekly ticks at the weekly reset. Seasonal ticks stay until you clear them.
Teams, shadows, runes and gear. Most of this is the official guide's own recommendations (October 2026).
Sung Jinwoo Mode (Jinwoo plus three hunters):
Hunter Mode, best first:
Fire, Water, Wind, Light, Dark, and no element. Before each fight the game shows a recommended element.
Grow first the Shadows that buff Jinwoo and the whole party:
Then by the element you need:
Runes for Jinwoo's 3 skills, one per element:
Blessing Stones (4 slots). Empowerment: Reawakening, Sharp Perception, Iron Stance, Do or Die. Survival: Kasaka's Steel Scales, Weapon Resonance, Dual Guard.
Heroic and Legendary come from Fusion; Transcendent from Skill Research.
Honor Tokens exchange, best first:
Shadow Enforcer rewards: Abyssal Fragment, Shadow Energy and Shadow Skill Scroll I for fast Total Power; Marks of Time I for the Armory; Artifact Enhancement Chip II, Mana Power Elixir I, Weapon Enhancement Gear II or a Melding Cube chest for hunters and weapons.
Weapon rankings change with every patch, and none of the lists we found is clearly current. A June 2026 community guide names the wind SSRs Soma & Asura and Moonlit Gale as Weapon Custom targets. Older lists rank Demonic Plum Flower Sword, Moonshadow, Shadow Scythe, The Huntsman and Thetis' Grimoire at the top.
What does not change: pick weapons for the element your content asks for, commit to one main weapon, and salvage the rest for Traces of Dimensions.
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Fan-made and unofficial. Solo Leveling: ARISE is a trademark of Netmarble and D&C Media. This project is not affiliated with or endorsed by them. The icon is an original drawing, not game artwork. Code is MIT licensed.